End of Second Life Hype Cycle

Apparently Second Life is on it’s last legs despite being ‘close to profitable’. There’s a few high profile web applications that are fun to use, but frankly I can’t see how they could make any money to keep the operation going much less provide a return on whoever has enough money to take a punt and invest. It's the sort of thing that you ponder "Nice idea, but....".

Second life was one that I never really got enthusiastic about. The fun of virtual worlds is in the unique environments and challenges that are presented. Frankly, one that’s filled with the some of the same people and the same conversations that make the real world a trial doesn’t appeal. Its a bit like that very popular game, The Sims. After a while, one finds something more interesting to do.